﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class TraitData {
    public int m_iID;
    public string m_strSpriteName;

    public string m_strName;
    public string m_strDesc;

    public int m_iHealth = 0;
    public int m_iMorale = 0;
    public int m_iSpeed = 0;
    public int m_iAccuracy = 0;
    public int m_iStrength = 0;

    public void TraitInit()
    {
        m_iID = 0;
        m_strSpriteName = "";
        m_strName = "";
        m_strDesc = "";
        m_iHealth = 0;
        m_iMorale = 0;
        m_iSpeed = 0;
        m_iAccuracy = 0;
        m_iStrength = 0;
    }
}
